Not to mention, it’s awesome being able to manipulate the flow of the environment depending on how you enter the giant clock from the hub world. It’s still a pretty clever world, though, and the fact that it utilizes moving gears, platforms, and pendulums is great. It’s a pain, and it makes collecting the Power Stars more taxing than it should be. That said, because the level wraps around in quasi-spiral staircase fashion, the camera constantly gets stuck and goes haywire. There’s a lot of vertical platforming, which makes for some challenging and satisfying jumps. Tick Tock Clock is actually really interesting, but it’s probably the biggest victim of ‘90s camera problems out of all the worlds in Mario 64. It’s honestly somewhat of a messy world design, even if there are cool things about it. Of course, this won’t allow you to collect the red coin Power Star as the space the sub takes up needs to be repurposed to add some floating poles for Mario to perform crazy acrobatics at the top of the stage. When you defeat the King of the Koopas and return to Dire, Dire Docks, though, the sub is gone forever - that’s, like, the main landmark of that world, and it just disappears!Īlternatively, if you don’t immediately rush into the second Bowser stage and instead go back to Dire, Dire Docks, the submarine will be present until you do take him on. Once you collect the first Power Star in Dire, Dire Docks, you’ll gain access to the second Bowser encounter in Super Mario 64. It’s an imposing vessel that takes up a huge space in the game world, and it looks super cool, too. Still, nothing quite compares to witnessing Bowser’s submarine for the first time. For starters, the challenges for collecting each Power Star are too simple, and it seems like more thought went into creating Jolly Roger Bay as that underwater stage is just much more complete. Dire, Dire Docks ranks lowest on my list for a few reasons. Sure, some have aged better than others, but I think every stage offers something unique. I want to start out by saying that I truly think all 15 worlds in Super Mario 64 are solid for the most part.
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